Reinforcement learning for LLMs, agents, robots, and games: GRPO, durable agentic RL, humanoid locomotion, model-written rewards, and self-play.

Reinforcement learning

Reinforcement learning trains a policy from rewards instead of labels: the policy acts, a reward scores what it did, and an update moves the policy toward what scored well. The loop is the same everywhere, but where the time and the risk go is not. These tutorials cover very different shapes of it.

  • Reinforcement learning in the user guide: environments, rewards, rollouts, the training loop, and evaluation.